![]() Looking at the development of gaming headsets in recent years, however, it can be said that a trend towards greater smoothness can also be observed here – even though extreme implementations have so far failed to materialise. Of course, unlike the new iPhone, the Arctis 1 is by no means a prototype of the smooth. As a result, angular elements, futuristic-looking wing parts or even colour breaks that would disturb the optical and haptic smoothness are more or less consistently omitted. If you believe the philosopher Byung-Chul Han, today we live in a society in which the smooth is aestheticized and elevated to the norm. However, it can, if you like, be placed in the context of a larger trend. This design may disappoint one or the other user. SteelSeries relies on black and doesn’t give the headphones any conspicuous or even futuristic elements. It looks downright dainty and is by no means daringly designed. At first, it has little in common with the average gaming headphones expected in the package. ![]() Once unpacked, the headset presents itself surprisingly simple. We wanted to find out whether and to what extent this would succeed and therefore subjected it to a strict test. ![]() The headset “ Arctis 1*” from SteelSeries must live up to this claim if it is not to be torn apart by the target group. Gaming headsets should sit comfortably even after hours, they should enable the location of sounds in virtual space and they should offer latency-free and clear sound wherever possible. Word has spread that gamers expect other things from a headset than music lovers.
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